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The game is played from the First Person perspective which means that you view from the
eyes of the character. |
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Controls
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Saving and loading games
Saving
To save a game during play press Alt then scroll down the Game menu to
Load/Save game, select the first Vacant space by clicking on it then type what you want to call the save in the Game description box and click the Save button, always return to the game by highlighting the saved game and clicking the Load button.
Important
Always save into a vacant space, if you use all the spaces you will have to save
into an already used space but make sure you Delete the save in that space by highlighting it and clicking the Delete button before saving to it again. Do not save over an existing game save as this can cause saves not to work. If you are saving a game before quitting save it as described above then load the game you just saved and quit by pressing Esc, that way you will ensure that the save is valid.
Loading
When the splash screen menu loads go to the Game menu and scroll down to
Load/Save game, highlight the required game save and click the Load button. |
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Pick up items
If the player is close to an item that can be picked up the item will appear on
screen as shown in the graphic at the top of this page, some items may be in boxes or furniture such as cupboards, desks, lockers etc. to check if the box/furniture has an item in it all you have to do is touch/bump it, as there are quite a few boxes in the game the only ones that could possibly have items in them are coloured GREEN so you only need to check green boxes for items. |
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Doors/gates
If you come to a door/gate that can be opened with a keycard you will be alerted to which
keycard you need by an audible sound and graphic of the keycard when you bump the door/gate, if a door has the blast proof symbol on it or if a gate is painted red you can only open it with the required keycard, all locked doors require keycards or explosives to open them but some gates can be opened by switches, these gates do not show which keycard is required and differ from keycard gates by being flat along the top. |