
*** GCNext AI Debug Log ***
Started at: 02/04/2002 21:27:46

Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:0.000
Object initial coords: x:-7812 y:13501 z:-200
force_mag: 0.000
velocity_mag: 0.000
z_velocity: 0.000
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:193 ceilz:-10000 waterdepth:437
Object current terrain is water
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:32.000
Object new coords: x:-7812 y:13501 z:-168
From player data: dist:13517 angle:-24247 r-angle:8520
Check if hit by blast
Check if hit by AE attack
Check if hit by client non-projectile weapon
Check if hit by projectile
Update Object timers
Initial Alert/Curious: alert:26464 curious:26985
Object State Mode:26985