; required sounds in sounds.txt
;  the maximum number of sounds definable is 64
;  All .wav files must be 8 bit mono
;  All .wav files must be smaller than 65536 bytes
;  sounds marked optional are not used by the engine directly, but
;  are defined for your convienence.
;  There may be a weirdness if your file is close to 16000 bytes in length
;   May your file longer or shorter to stay away from this boundary by
;  at least 2k.  Also potential glitches at 32700 and 49000
;
;  You may replace any of these sounds below with your own sounds,
; but there must be a sound definition for each of these sounds.
;
;0 ; machine gun sound 15 gunfat.vga
;1 ; regular guard's gun
;2 ; googun sound  26 stickfat.vga
;3 ; rocket launcher25 rockfat.vga
;5 ; /* play the 'ouch' sound */
;6 ;   explosion from fluid file with bit 1 set
;7 ; pistol (shotgun) sound 16 pistfat.vga
;8 ; cocking
;9 ; pickup
;10  ; /* a door sound, maybe sliding door? ,ivolume,nodoorsnd);	
;11  ; /* door busted open*/ hmm.
;13  ;  /* kick the wall sound */
;14  ; door sound */
;15  ; another door sound
;16  ; ?s till anothter door sound? ,ivolume,nodoorsnd);
;17  ; optional helicoptor noise ( not included in basic package )
;18  ; optional boat motor noise ( not included in basic package )
;19  ; optional generator noise ( not included in basic package )
;20  ; guard yelling
;21  ; guard yelling
;22  ; guard yelling
;23  ; guard yelling hey?
;24  ; guard dying
;25  ; guard dying
;26  ; guard dying
;27  ; guard dieing?
;29  ; playsound  ( play sound of hovercraft or armored guard exploding )
;28  ; armored guys gun
;30  ; glass bosh
;31  ; kick sound
;32  ; alarm
;33  ; mez walk
;34  ; mud sound
;35  ; stone sound
;36  ; wood sound
;37  ; creak sound b
;38  ; creak sound a
;39  ; teleport
;40  ; tin
;41  ; electric
;42  ; duflite
;43  ; water step
;44  ; fire
;45  ; boil
;46  ; fire1
;47  ; engine
;48  ; gate
;49  ; rain
;50  ; rain1
;51  ; rain2
;52  ; drips
;59  ; tin
;60  ; laser
;61  ; mgun
;62  ; growl
;63  ; malfunction
;64  ; Slab
;65  ; Telep
;66  ; can
;67  ; crate
;68  ; machgcock
;69  ; kof
;70  ; shotgr1b
;71  ; tooled
;72  ; foghorn
;80  ; fut
;81  ; inv
;82  ; CH
;83  ; Wind
;84  ; wind 1
;85  ; bell
;86  ; dog
;87  ; Tv
;88  ; crps
;89  ; ded
;90  ; dok
;91  ; dok1
;92  ; chopp
;93  ; muffle bomb
;94  ; switch
;95  ; murta
;96  ; lift
;97  ; goop1
;98  ; hey5
;99  ; scuffer
;100 ; pisttol
;101 ; rico
;102 ; brlite
;103 ; sfx08-04
;104 ; amg
;105 ; servo
;106 ; ric
;107 ; bam
;108 ; watter
;109 ; bmp
;110 ; what
;111 ; elev2
;112 ; biggun
;113 ; pistol
;114 ; disk
;115 ; boney
;116 ; door2
;117 ; door muffle
;118 ; train
;119 ; shotcurcuit
;120 ; liftfall
;121 ; assasin
;122 ; scrape
;123 ; radio
;124 ; amb
;125 ; murta1
;126 ; vindy
;127 ; frei
;128 ; freight
;129 ; sniper
;130 ; footsteps
;131 ; step03
;132 ; slide3d
;133 ; gatem
;134 ; snow
;135 ; foots
;136 ; choppy
;137 ; lsw
;138 ; lekill
;139 ; plat
;140 ; ambo
;141 ; screams
;142 ; fan
;143 ; dog1
;144 ; yelp
;145 ; fextb
;146 ; amb1
;147 ; td
;148 ; gatem1
;149 ; technik
;150 ; boom1d
;151 ; stone1
;152 ; church1
;153 ; inamb
;154 ; docdie
;155 ; poot
;156 ; pooter
;157 ; thunder3
;158 ; rain4
;159 ; thunder4
;160 ; mc1
;161 ; foyer1
;162 ; rsa
;163 ; fire2
;164 ; drone
;164 ; wasser
;450 ; walk sound
;452 ; waterwade
;453 ; unwater
;454 ; elevator start sound
;455 ; tin
;458 ; elevator stop
;462 ; click1
;462 ; click1
;465 ; pickup
;466 ; locked
;0 2 mgunb6.wav  ; machine gun  mgun2b.wav
1 3 pist3c.wav ; guard shot
2 2 goop1.wav ; goo gun goop2b.wav
3 1 rocketb.wav	; rocket gun
4 1 fextb.wav	; fireextingusiher
5 0 orch1b.wav  ; got hit
6 2 boom1b.wav
7 2 shtgun9c.wav  ; shtgunb.wav
8 1 cock6c.wav
;9 2 pickup.wav	
10 5 slide4b.wav
11 2 kick1b.wav
12 2 pow1c.wav
13 2 orch1b.wav
14 5 slide3b.wav
15 5 creak1b.wav
16 5 doorcl1b.wav
; 17 5 heli1b.wav
; 18 2 btmtr2b.wav
; 19 5 motor2b.wav
20 2 hey1.wav
21 2 hey2.wav
22 2 hey3.wav
23 2 hey4.wav
24 2 die1.wav
25 2 die2.wav
26 2 die3.wav
27 2 die4.wav
28 3 m67b.wav		; sound of hovercraft's guns
29 2 crackupb.wav
30 2 glass1b.wav		; cock the shot gun
31 2 hieya.wav		; cock the shot gun
32 2 alarm.wav
33 3 mez.wav 
34 3 mud.wav 
35 3 stone.wav 
36 3 wood.wav 
37 2 creak1b.wav
38 2 creak1a.wav
39 2 tport.wav
40 2 tin.wav
41 2 leccy.wav
42 2 duflite.wav
43 2 watstep.wav
44 2 fire.wav
45 2 boil.wav
46 2 fire1.wav
47 2 engine.wav
48 2 gate.wav
49 2 rain.wav
50 2 rain1.wav
51 2 rain2.wav
52 2 drips.wav
53 2 humshot.wav
54 2 skldie.wav
55 2 sklsht1.wav
56 2 thromb.wav
57 2 thromb2.wav
59 2 tin.wav
60 2 laser.wav
61 2 mgunb6.wav
62 2 growl.wav
63 2 malf.wav
64 2 slab.wav
65 2 telep.wav
66 2 can.wav
67 2 crate1.wav
68 2 machgcock.wav
69 2 kof.wav
70 2 shotgr1b.wav
71 2 tooled.wav
72 2 foghorn.wav
80 2 fut.wav
81 2 inv.wav
82 2 CH.wav
83 2 windy.wav
84 2 windy1.wav
85 2 bell.wav
86 2 dog2.wav
87 2 Tv.wav
88 2 crps.wav
89 2 ded.wav
90 2 dok.wav
91 2 dok1.wav
92 2 choppp.wav
93 2 boom1c.wav
94 2 switch.wav
95 2 murta.wav
96 2 lift.wav
97 2 goop1.wav
98 2 hey5.wav
99 2 scuffer.wav
100 2 gun.wav
101 2 ricochet.wav
102 2 duflite.wav
103 2 sfx08-04.wav
104 2 amg.wav
105 2 servo.wav
106 2 ric.wav
107 2 bam.wav
108 2 splashb.wav
109 2 bmp.wav
110 2 what.wav
111 2 elev2.wav
112 2 biggun.wav
113 2 pistol.wav
114 2 disk.wav
115 2 boney.wav
116 2 door2.wav
117 2 slide5b.wav
118 2 train.wav
119 2 brlite.wav
120 2 lf.wav
121 2 assasin.wav
122 2 scrape.wav
123 2 radio.wav
124 2 amb.wav
125 2 murta1.wav
126 2 vindy.wav
127 2 frei.wav
128 2 freight.wav
129 2 sniper.wav
130 2 footsteps.wav
131 2 step03.wav
132 2 slide3d.wav
133 2 gatem.wav
134 2 snow.wav
135 2 foots.wav
136 2 choppy.wav
137 2 lsw.wav
138 2 lekill.wav
139 2 plat.wav
140 2 ambo.wav
141 2 screams.wav
142 2 fan.wav
143 2 dog1.wav
144 2 yelp.wav
145 2 fextb.wav
146 2 amb1.wav
147 2 td.wav
148 2 gatem1.wav
149 2 technik.wav
150 2 boom1d.wav
151 2 stone1.wav
152 2 church1.wav
153 2 inamb.wav
154 2 docdie.wav
155 2 poot.wav
156 2 pooter.wav
157 2 thunder3.wav
158 2 rain4.wav
159 2 thunder4.wav
160 2 mc1.wav
161 2 foyer1.wav
162 2 rsa.wav
163 2 fire2.wav
164 2 drone.wav
165 2 wasser.wav
450 2 wood.wav 3D
452 2 waterfall.wav
453 2 watr_un.wav
454 2 humshot.wav
455 2 tin.wav
458 2 doorcl1b.wav
462 0 click1.wav
;463 0 click1.wav
;465 0 pickup.wav
466 2 locked.wav

; Substitute these sounds for the 'hey' noises, dieing noises, and guard
;  shooting noises if you have beasts instead of human enemies
;roar.wav
;roar3.wav
;roar2.wav
;roar.wav

