; required sounds in sounds.txt
;  the maximum number of sounds definable is 64
;  All .wav files must be 8 bit mono
;  All .wav files must be smaller than 65536 bytes
;  sounds marked optional are not used by the engine directly, but
;  are defined for your convienence.
;  There may be a weirdness if your file is close to 16000 bytes in length
;   May your file longer or shorter to stay away from this boundary by
;  at least 2k.  Also potential glitches at 32700 and 49000
;
;  You may replace any of these sounds below with your own sounds,
; but there must be a sound definition for each of these sounds.
;
;0 ; machine gun sound 15 gunfat.vga
;1 ; regular guard's gun
;2 ; googun sound  26 stickfat.vga
;3 ; rocket launcher25 rockfat.vga
;5 ; /* play the 'ouch' sound */
;6 ;   explosion from fluid file with bit 1 set
;7 ; pistol (shotgun) sound 16 pistfat.vga
;8 ; optional glass breaking sound
;9 ; optional water splashing sound splashb.wav	; splash i the water
;10  ; /* a door sound, maybe sliding door? ,ivolume,nodoorsnd);	
;11  ; /* door busted open*/ hmm.
;13  ;  /* kick the wall sound */
;14  ; door sound */
;15  ; another door sound
;16  ; ?s till anothter door sound? ,ivolume,nodoorsnd);
;17  ; optional helicoptor noise ( not included in basic package )
;18  ; optional boat motor noise ( not included in basic package )
;19  ; optional generator noise ( not included in basic package )
;20  ; guard yelling
;21  ; guard yelling
;22  ; guard yelling
;23  ; guard yelling hey?
;24  ; guard dying
;25  ; guard dying
;26  ; guard dying
;27  ; guard dieing?
;29  ; playsound  ( play sound of hovercraft or armored guard exploding )
;28  ; armored guys gun
;30  ; cocking of shotgun
;31  ; kick sound
;32  ; mud
;33  ; chimes
;34  ; stone1
;35  ; fextb1
;36  ; fairy
;37  ; present
;38  ; 25
;39  ; wood
;40  ; 35
;41  ; elf
;42  ; 40
;43  ; wind
;44  ; all
;452 ; waterfall
;453 ; unwater
;454 ; elrun
;458 ; elstop
;466 ; locked


;0 2 mgunb6.wav  ; machine gun  mgun2b.wav
;1 3 pist3c.wav ; guard shot
;2 2 goop1.wav ; goo gun goop2b.wav
;3 1 rocketb.wav	; rocket gun
4 1 fextb.wav	; fireextingusiher
5 0 orch1b.wav  ; got hit
6 2 boom1b.wav
;7 2 shtgun9c.wav  ; shtgunb.wav
; 8 1 glass1b.wav
; 9 2 splashb.wav	; splash in the water
10 5 slide4b.wav
;11 2 kick1b.wav
;12 2 pow1c.wav
13 2 orch1b.wav
14 5 slide3b.wav
;15 5 creak1b.wav
;16 5 doorcl1b.wav
; 17 5 heli1b.wav
; 18 2 btmtr2b.wav
; 19 5 motor2b.wav
;20 2 hey1.wav
;21 2 hey2.wav
;22 2 hey3.wav
;23 2 hey4.wav
;24 2 die1.wav
;25 2 die2.wav
;26 2 die3.wav
;27 2 die4.wav
;28 3 m67b.wav		; sound of hovercraft's guns
;29 2 crackupb.wav
;30 2 cock6c.wav		
;31 2 hieya.wav
32 2 mud.wav
33 2 chimes.wav
;34 2 stone1.wav
35 2 fextb1.wav
;36 2 fairy.wav
;37 2 present.wav
;38 2 25.wav
39 2 wood.wav
;40 2 35.wav
;41 2 elf.wav
;42 2 40.wav
;43 2 wind.wav
;44 2 all.wav
;45 2 60.wav
;46 2 70.wav
;47 2 80.wav
;48 2 90.wav
;49 2 120.wav		
;50 2 buzz.wav
;51 2 eyedie.wav
;52 2 eyesht.wav
;53 2 humshot.wav
;54 2 skldie.wav
;55 2 sklsht1.wav
;56 2 thromb.wav
;57 2 thromb2.wav
;58 2 160.wav
;59 2 cbells1.wav
60 2 ID1.wav
61 2 GATEM1.WAV
62 2 MOTOR1.WAV
63 2 MOTOR2.WAV
64 2 MOTOR3.WAV
65 2 FAN.WAV
66 2 FAN1.WAV
67 2 scrape.wav
452 2 waterfall.wav
453 2 watr_un.wav
454 2 elrun.wav
458 2 elstop.wav 
466 2 locked.wav 


; Substitute these sounds for the 'hey' noises, dieing noises, and guard
;  shooting noises if you have beasts instead of human enemies
;roar.wav
;roar3.wav
;roar2.wav
;roar.wav

;454 2 elev2.wav 3D 2400 7000 360 360 0
;458 2 elev2stp.wav 3D 2400 7000 360 360 0

